More details
Logistics:
- Groups must have at least 2 rollers on their team.
- In order to determine sides of the machine, teams will “Rock, Paper, Scissors”. The winning team decides the side of the skeeball machines for the game.
- Every ball must be rolled while standing with both feet on the ground in front of the machines (i.e., no rolling from the side of the lane) Violating this rule will result in a score of zero for balls rolled during the infraction.
- Players are NOT ALLOWED to lean onto the skeeball machines.
- Balls that fail to enter the scoring zone and roll or otherwise return to the thrower are able to be re-thrown.
- Rules are up to the hosts discretion. If you have any questions of interpretation of rules, please e-mail dana@oldtownputt.com
Scoring or Machine Malfunctions (they’re not human, but they have flaws, too)
Some machines are older than others. Players are advised that the league plays on a variety of models, styles, and ages of machines and that scoring errors are an inescapable aspect of the game. When a scoring error is made it is the responsibility of the witnessing party to IMMEDIATELY bring the scoring error to the attention of the other team and host.
If both captains are able to agree upon the alternation of the score to fix the machine error the game may continue. If captains are unable to agree then the host will make a judgement ruling given the testimony of the captains and their personal knowledge of the machines. The ruling will be in the form of a score alteration and will be considered FINAL. Scoring errors do NOT result in re-rolls or voids of frames.