Regular Games (first 2 weeks)
Playoffs (3rd week)
Non-Dominant Hand - Player must roll all balls of the frame with their non-dominant hand.
100's Only - Player must aim for 100 points on every roll of the frame and BE HONEST! All points will still count but you must go for the 100!
No Lookskee – One roller will be blind folded and led to the machine where they will roll one full frame (9 balls). Teammates may assist through verbal direction but are not allowed to physically aid the blinded folded roller. Top score between the two teams wins the round.
Price is Right – Host designates a total score (160, for example), and the team that gets closest to that score without going over wins the round.
Lowest Score – The team with the lowest total score after rolling all nine balls wins the round.
Speed Round – Each player will throw their balls at the command of the host. Only one ball may be thrown at a time and only one ball may be in the players hand at a time. The next ball can’t be thrown until the previous ball has entered a hole. The first player to roll all of their balls and have the machine flash game over or for their score to flash will be considered the winner.
Scoring or Machine Malfunctions (they’re not human, but they have flaws, too)
Some machines are older than others. Players are advised that the league plays on a variety of models, styles, and ages of machines and that scoring errors are an inescapable aspect of the game. When a scoring error is made it is the responsibility of the witnessing party to IMMEDIATELY bring the scoring error to the attention of the other team and host.
If both captains are able to agree upon the alternation of the score to fix the machine error the game may continue. If captains are unable to agree then the host will make a judgement ruling given the testimony of the captains and their personal knowledge of the machines. The ruling will be in the form of a score alteration and will be considered FINAL. Scoring errors do NOT result in re-rolls or voids of frames.